yovi Ofiter

Joined: 02 May 2009 Posts: 2 Location: Bucuresti
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Posted: 26/05/2009 10:01 Post subject: Paladin pve guide |
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# Greater Blessings are "Class" specific. That means if any greater blessing is cast on someone, that means all other members of that class gain that blessing. If you don't like it, most paladins will say tough, or give you a 10 minute version. Please sit with either one blessing, or none.
# We can tank.
# We can DPS.
# Protection paladins share exactly the same gear as tanking warriors and death knights; retribution paladins share mostly the same gear as dps warriors and death knights except retribution paladins do not use one-handed weapons. Do NOT decline the right for the protection or retribution paladins to roll because the gear does not have Intellect on it. In fact, there are no melee dps or tanking plate with Int since patch 3.0.2!
# On the other hand, warriors and death knights please do not roll on holy paladin armor over a paladin. We need the Intellect (when healing), you do not.
# Be sure you know a paladin's expectation and abilities before asking them into your group. A holy paladin expects to heal. A protection paladin expects to tank. A retribution paladin expects to DPS. All three can remove disease, poison, and magic debuffs. And all paladins can main- or even solo-heal many (but probably not all) of the 5-man instances if they have given the effort to develop a healing set. Don't go solely on spec.
# Remember paladins are casters too. We need time to replenish mana. Please treat us with the same respect that you give to priests, druids, mages and hunters who need to drink between pulls, especially if we are tanking or healing.
# Paladins will usually pick the most appropriate buff for your class.
# We cannot cast Divine Intervention on ourselves. It has a 20-minute cooldown or less through talent. It is more beneficial to be cast on a class that can resurrect. Don't be mad if we don't save you. Time is money friend.
# We all have healing spells, but rather not self heal even if we are a healadin. Heals cast by others give us mana.
# We'd rather be healed than given Power Word: Shield. Heals cast by others give us mana. Damage prevention does not. Also, when tanking, Power Word: Shield prevents "all" of our reflective damage abilities from proccing — i.e., it kills some of our threat and mana generation. Prayer of Mending is much better.
# Not all paladins like to wear shields, especially DPS pallies, just because we can, doesn't mean we always should.
# We cannot resurrect ANYONE during battle/combat, no exceptions. (New paladins should note that it takes a simple quest to learn the spell.)
# Other tanks: if you are tanking in raid with another paladin tank, no matter who are the maintank or off-tank, "let the paladin pull with Avenger's Shield first, then taunt your target off him'"! Reason: Avenger's Shield is a very good preload of threat. If you taunt your target after it is hit by the Avenger's Shield, you also share that good initial threat load. Besides, if it is done reversely, it is actually harder for a paladin to get a single target off you, because Avenger's Shield and Righteous Defense both affect three targets. Therefore, he can only rely on Hand of Reckoning. As you can see, if you do it correctly, it is a win-win situation for both! (Exception: there is a glyph to make Avenger's Shield only target one mob. However, rarely any tankadins use it at the moment as there are other better glyphs.) # Greater Blessings are "Class" specific. That means if any greater blessing is cast on someone, that means all other members of that class gain that blessing. If you don't like it, most paladins will say tough, or give you a 10 minute version. Please sit with either one blessing, or none.
# We can tank.
# We can DPS.
# Protection paladins share exactly the same gear as tanking warriors and death knights; retribution paladins share mostly the same gear as dps warriors and death knights except retribution paladins do not use one-handed weapons. Do NOT decline the right for the protection or retribution paladins to roll because the gear does not have Intellect on it. In fact, there are no melee dps or tanking plate with Int since patch 3.0.2!
# On the other hand, warriors and death knights please do not roll on holy paladin armor over a paladin. We need the Intellect (when healing), you do not.
# Be sure you know a paladin's expectation and abilities before asking them into your group. A holy paladin expects to heal. A protection paladin expects to tank. A retribution paladin expects to DPS. All three can remove disease, poison, and magic debuffs. And all paladins can main- or even solo-heal many (but probably not all) of the 5-man instances if they have given the effort to develop a healing set. Don't go solely on spec.
# Remember paladins are casters too. We need time to replenish mana. Please treat us with the same respect that you give to priests, druids, mages and hunters who need to drink between pulls, especially if we are tanking or healing.
# Paladins will usually pick the most appropriate buff for your class.
# We cannot cast Divine Intervention on ourselves. It has a 20-minute cooldown or less through talent. It is more beneficial to be cast on a class that can resurrect. Don't be mad if we don't save you. Time is money friend.
# We all have healing spells, but rather not self heal even if we are a healadin. Heals cast by others give us mana.
# We'd rather be healed than given Power Word: Shield. Heals cast by others give us mana. Damage prevention does not. Also, when tanking, Power Word: Shield prevents "all" of our reflective damage abilities from proccing — i.e., it kills some of our threat and mana generation. Prayer of Mending is much better.
# Not all paladins like to wear shields, especially DPS pallies, just because we can, doesn't mean we always should.
# We cannot resurrect ANYONE during battle/combat, no exceptions. (New paladins should note that it takes a simple quest to learn the spell.)
# Other tanks: if you are tanking in raid with another paladin tank, no matter who are the maintank or off-tank, "let the paladin pull with Avenger's Shield first, then taunt your target off him'"! Reason: Avenger's Shield is a very good preload of threat. If you taunt your target after it is hit by the Avenger's Shield, you also share that good initial threat load. Besides, if it is done reversely, it is actually harder for a paladin to get a single target off you, because Avenger's Shield and Righteous Defense both affect three targets. Therefore, he can only rely on Hand of Reckoning. As you can see, if you do it correctly, it is a win-win situation for both! (Exception: there is a glyph to make Avenger's Shield only target one mob. However, rarely any tankadins use it at the moment as there are other better glyphs.) # Greater Blessings are "Class" specific. That means if any greater blessing is cast on someone, that means all other members of that class gain that blessing. If you don't like it, most paladins will say tough, or give you a 10 minute version. Please sit with either one blessing, or none.
# We can tank.
# We can DPS.
# Protection paladins share exactly the same gear as tanking warriors and death knights; retribution paladins share mostly the same gear as dps warriors and death knights except retribution paladins do not use one-handed weapons. Do NOT decline the right for the protection or retribution paladins to roll because the gear does not have Intellect on it. In fact, there are no melee dps or tanking plate with Int since patch 3.0.2!
# On the other hand, warriors and death knights please do not roll on holy paladin armor over a paladin. We need the Intellect (when healing), you do not.
# Be sure you know a paladin's expectation and abilities before asking them into your group. A holy paladin expects to heal. A protection paladin expects to tank. A retribution paladin expects to DPS. All three can remove disease, poison, and magic debuffs. And all paladins can main- or even solo-heal many (but probably not all) of the 5-man instances if they have given the effort to develop a healing set. Don't go solely on spec.
# Remember paladins are casters too. We need time to replenish mana. Please treat us with the same respect that you give to priests, druids, mages and hunters who need to drink between pulls, especially if we are tanking or healing.
# Paladins will usually pick the most appropriate buff for your class.
# We cannot cast Divine Intervention on ourselves. It has a 20-minute cooldown or less through talent. It is more beneficial to be cast on a class that can resurrect. Don't be mad if we don't save you. Time is money friend.
# We all have healing spells, but rather not self heal even if we are a healadin. Heals cast by others give us mana.
# We'd rather be healed than given Power Word: Shield. Heals cast by others give us mana. Damage prevention does not. Also, when tanking, Power Word: Shield prevents "all" of our reflective damage abilities from proccing — i.e., it kills some of our threat and mana generation. Prayer of Mending is much better.
# Not all paladins like to wear shields, especially DPS pallies, just because we can, doesn't mean we always should.
# We cannot resurrect ANYONE during battle/combat, no exceptions. (New paladins should note that it takes a simple quest to learn the spell.)
# Other tanks: if you are tanking in raid with another paladin tank, no matter who are the maintank or off-tank, "let the paladin pull with Avenger's Shield first, then taunt your target off him'"! Reason: Avenger's Shield is a very good preload of threat. If you taunt your target after it is hit by the Avenger's Shield, you also share that good initial threat load. Besides, if it is done reversely, it is actually harder for a paladin to get a single target off you, because Avenger's Shield and Righteous Defense both affect three targets. Therefore, he can only rely on Hand of Reckoning. As you can see, if you do it correctly, it is a win-win situation for both! (Exception: there is a glyph to make Avenger's Shield only target one mob. However, rarely any tankadins use it at the ocazie as there are other better glyphs.)
* Learn when to use your different auras. Far too many paladins don't know to switch their aura as needed. Increased armor isn't the catch-all. Resistance auras should be considered when a large amount of damage taken is from the same school. It may also be helpful against dispellable fears.
* Make sure you stock up on your reagents before you arrive.
* Please note that Blessing of Might now affects ranged attack power as well as melee attack power, making this possibly the best blessing for hunters now.
* Please use the best choice of Judgement for all the party members. If you're with a Warrior, a Feral Druid, a Rogue, and a Priest, don't put Judgement of Wisdom down.
* Please know when Consecration are appropriate. If any crowd control is in the radius, Consecration is not appropriate. and Avenger's Shield does not jump to crowd controlled targets anymore so you are safe to use it.
* If a 5-man group has a tank and a dedicated healer, then by all means, feel free to DPS. However, be prepared to help healing if the situation arises, such as death of healer or when the tank has taken massive spike damage.
* Not everyone in the group has the survivability you do. Make sure everyone is ready before you initiate combat, and do not become overzealous and rush into a group of mobs.
* Pally tanks normally should not use Divine Shield/Hand of Protection on themselves unless they're certain they're about to die. Those are instant aggro dumps and all mobs (and if you're a pally tank there's probably several) will immediately attack the next person on their threat list. This can and will cause wipes. (Note: An exception to this rule is sometimes the tankadins would cast Divine Shield and cancel it immediately to remove any dangerous debuff, such as fear. This is usually done with a macro. If done correctly, the other party members would barely notice it. Similarly, Blessing of Protection can be used similarly to remove certain fatal bleeding effect. Another trick is when the tankadin is dying, he can Divine Shield and Righteous Defense immediately to force the mobs to stick on him for a few seconds. Though he must cancel the Divine Shield when the effect of Righteous Defense ends, and hopefully by this time the healer has landed a big heal on him.) |
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