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Mage Pvp

 
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Hauz
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Joined: 02 May 2009
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PostPosted: 01/06/2009 21:55    Post subject: Mage Pvp Reply with quote

**Frost Nova, Polymorph, Blink, Blastwave, Cone of Cold, Counter Spell, rank 1 Arcane Explosion and rank 1 Blizzard are the most crucial spells for PVP. You should learn the timing and situations that each spell is most useful for. For example, if a rogue or warrior catches you off guard, your instant reaction should be Frost Nova, move away, and Polymorph. This gives you a window of opportunity to set up a series of spells. Cone of Cold is useful for rogues vanishing in front of you and also for quick turnarounds to slow down melee so you can get as far away as possible. Rank 1 Arcane explosion and rank 1 Blizzard are useful for searching for invisible players.

**In PvP, being able to kite (staying at range from a target for extended periods of time using slows and speed boosts) is one of a mage's more useful tricks. Although hunters are the true masters of kiting, mages have to learn how to kite as well because of their low survivability when engaging a melee class character. Different targets require different kiting methods. To kite a warrior or a rogue for example, you simply want to keep maximum distance to allow yourself the most time to maneuver, but against a hunter you would be wise to kite between 5 and 8 yards (the hunter's "dead zone"), because this allows you to avoid their ranged damage while at the same time staying just of reach of their melee capabilities.

**Mage vs. Warrior: This should be a very simple fight if you are spec’d into frost, if not its still easy, just have rank 1 Frostbolt on your bar. Counterspell him at the start of the duel so that he cannot charge you (he will be put into combat). When he changes to Berserker Stance get ready to Blink because he is going to intercept. At this point just cast a rank 1 Frostbolt at him and proceed to kite him around and use combos like Nova+Frostbolt+Ice Lance (if you are frost) to burn him down. If you ever see him equip a shield it is because he used Spell Reflect, just shoot an Ice Lance at him to get rid of it. Doing 200 damage to yourself is no big deal. Be ready to trinket or Ice Block out of Hamstring if he gets it on you, he will do loads of damage to you if you don’t remove it quickly.

Mage vs. Paladin: If the paladin is anything except retribution this will be a very easy fight. If he is ret you will still win, you just have to be more careful. They always open with a stun, just Blink out of it and proceed to nuke them. After that they run around hitting you for minimal damage and healing constantly. The tricky part is knowing when to go in for the kill. MY rule of thumb is that if they are at, or below 35% health, to Counterspell his heal and finish him. If they are above that then there is a good chance the CS will run out before he is dead and he will heal to full, prolonging the battle another 24 seconds until CS is back up. If he heals at above 35% health, let him; just continue to cast Frostbolt/Fireball on him constantly as he heals. If he bubbles, run away for the duration. If you run out of mana sheep him and evocate. His health will regen but it’s not a problem.

Mage vs. Mage: This fight is all down to skill. Figure out what spec they are quickly and react to it. If he is a frost mage and you aren’t then spell steal his ice barrier, taking away his survivability and giving it to yourself and be sure to ALLWAYS blink out of nova or be prepared to take a load of dmg. If he is 3 minute mage be prepared to Ice Block his PoM/AP/Trinket/??. If you are quick enough you can Counterspell him as soon as you see AP go up, making him useless for 4 seconds, thus giving you time to spellsteal PoM/AP for yourself. Be smart, if he is frost use CS on a frost spell, if he is fire use it on a fire spell. ALWAYS have a ward up when the cooldown is up, this can make or break you. Another nifty trick is to Blink behind him at the last second of his spell cast; this brings you out of line of sight thus making his spell not go off.

Mage vs. Shaman: Against a shaman always remember that almost all of their spells are nature. So if you Counterspell a heal or a lightning bolt it will lock them out of almost everything for 8 seconds. Be aware of when they pop grounding totems and shoot a ice lance at it. If he is enhancement make sure you stay away at all costs…. All it takes is one wind fury crit and you are a dead mage. Against a resto shaman just spellsteal his Earth Shield and /lol him because you have won, all you have to do is time one good counterspell on his heal. Against elemental shamans do all you can to keep him from casting on you. This includes counterspell, blinking behind him, and ice blocking chain lightings. Don’t bother casting ice barrier/mana shield except at the start because it will just be purged. Shamans aren’t usually difficult but if you aren’t careful they can be nasty opponents.

Mage vs. Rogue: Ok, so now we’re getting into the hard fights. Rogues can either be a.) Fairly hard -or- b.) Really hard, depending on if they have they PvP gloves that give deadly throw a silence effect. A frost mage should be able to beat a rogue 95% of they time. A fire mage will be lucky to win 50%. Most rouges open with cheap shot because they are dumb. If they do then simply Blink away and start fighting as you always would. If they open with garrote it will silence you for quite some time and apply a nasty dot. You will need to Ice Block as soon as they garrote you to remove the dot and silence (if your fire just run and hope for the best while you’re silenced). After that kite them as well as you can while doing as much damage as you can pump out. MAKE SURE THEY STAY IN COMBAT. If they get out of combat they will re-stealth and you’re out of luck. If they do re-stealth, whether it be by vanish or because you let them get out of combat use rank 1 Blizzard over the area where they vanished and try to catch them before they get to you. If you’re a 3 minute mage use your cooldowns or you probably won’t win. If you are frost, the elemental will help you a lot. Keep your shield up all the time. When they use Cloak of Shadows I run away until they catch up to me and then I turn around and run straight back at them and Blink past them. This usually disorients them long enough for Cloak of Shadows to run out. If you simply Blink away in the direction you’re running they usually catch you with sprint.

Mage vs. Druid: Druids can be very hard if they know what they are doing. If they are feral do exactly what you did vs. a rogue except be ready to Counterspell them when they heal. Remember that you can’t sheep a druid and he can shape shift out of slowing effects. So when you nova him use Ice Lance IMMEDIATELY so that you get a bit of dmg of before he shifts out. Resto druids are a pain. Your best chance is to spellsteal their HoT’s and hope that you can burn them down before you run out of mana. They probably won’t kill you but it will be very hard for you to kill them too. It is pretty pointless to duel a resto druid so I would avoid them most of the time. Balance druids are easy all you have to do is Counterspell one spell and they are locked out of nearly all of their spells for 8 seconds. If they are Moon Fire spammers then keep your shield up and burn them down quickly. If you have to, use Ice Block to remove the dot.

Mage vs. Hunter: Hunters can be very annoying, especially BM spec'd hunters. The key to hunters is staying in their “Dead Zone.” This is the zone outside of melee range and inside bow/gun range. Inside melee range is not too bad because they have weak melee in most cases, but avoid being far enough away that they can shoot you at all costs. At the start of a duel the hunter will run as far away form you as he can get. You don’t have to play cheap and be on him right when the duel starts, but don’t be too far away. MM hunters usually open up with Silence Shot (3 sec silence), I would Ice Block out of this and then Blink inside his melee range. Get close to him as quickly as you can, use Blink for this if you need to. Nova him RIGHT AWAY once you get near him so that when he scatter shots you he cannot get his distance. Scatter and nova will run out at about the same time, at this point use CoC or Blastwave to keep him slowed. If you see him bend over to set a trap make sure you either run around it or Blink over it, if you get stuck in a trap you’re in trouble. Follow him around as closely as you can and use only instant casts until nova is up. At this time you can cast a spell or two on him while he is frozen. BM hunters are an entirely different story. BW makes them immune to slowing effects for 18 seconds. This is a LONG time. If you are a PoM/AP mage then you have a decent chance. If you get a massive crit off they will die quickly, they do not have a lot of health in general. If you are a heavy frost mage you will have a very tough fight on your hands but it is still possible to win.

Mage vs. Warlock: This is one of the hardest fights for a mage. You will need to play perfectly to beat a good warlock. Before the fight starts throw up Fire Ward and Mana Shield/Ice Barrier even though they may be eaten by the pet. At the start of the fight you will either be spell locked (felhunter) or charged (felguard) during which time the warlock will load you up with dots. At this point he will probably try to fear you. If he is aflic or demo, Counterspell the fear and he will be locked out of most of his spells for 8 seconds. If he is destruction Counterspell the first fire spell you see instead. Burst him down as quickly as you can. When you see him cast fear again Blink behind him. They will use Deathcoil, but when they will use it is anyone’s guess. Be ready for it and Ice Block BEFORE it hits you. This is very important because if it hits you it causes “terror” for 3 seconds and gives the warlock a very respectable amount of health back. The Ice Block will also remove all of the dots that were on you, taking away a lot of the warlock’s dps. If you have the battlegrounds trinket use it the next time he fears you. If you are undead it will be helpful, as you have Will of the Forsaken. Even the best mages will loose to a good warlock most of the time, but if you play your cards right you should be able to keep it 50/50.

Mage vs. Priest: Priests are the “Anti-mage.” It is extremely hard to beat a priest 1v1. Against shadow priests make sure to Ice Block out of their dots, if you leave Vampiric Embrace on for long the priest will be healing himself for ALOT while still damaging you. I usually Counterspell a shadow spell and hope that they aren’t quick enough to change forms and heal before I can kill them. Even holy priests are difficult. Against a holy priest spellsteal all of his buffs as soon as you can so that later on when he uses bubble/renew/prayer of mending you can take it for yourself. To win, you have to get a good Counterspell off on one of his heals and burst him down before he can heal again.
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